Table of Contents

Garbage Collector Glossary

Short background notes on the general GC concepts the Garbage Collector and Precise Stack Scanning articles build on. Each page explains the concept on its own, then closes with one line on how OrionGC applies it.

Concept Summary
Stop-the-world All threads pause for the full duration of a collection
Mark-and-sweep Mark what is reachable, sweep the rest in place
Moving vs. non-moving Whether live objects can ever be relocated
Generations Age-segregated heaps, and what a single generation avoids
Bump allocation Allocation by advancing a pointer through fresh space
TLAB Per-thread buffers that make the allocation fast path synchronization-free
GC roots Where reachability starts
Precise vs. conservative scanning Knowing which stack words are references, or guessing
Safepoint Code locations where the compiler's tables describe the GC state exactly
Funclet Exception handlers compiled as small separate functions with frames of their own
Finalization and resurrection Cleanup code before reclaim, and dead objects becoming reachable again
Runtime object header The bookkeeping word just before every object (hash code, thin lock)
ABA problem Why lock-free code needs version tags when values can be recycled