Class DebugConnectorPipeServer
Use a named pipe server to implement wire transfer protocol between a Debug Stub
hosted in a debugged Cosmos Kernel and our Debug Engine hosted in Visual Studio.
Both VMware and Bochs use a pipe to expose guest serial ports to the host.
Inheritance
System.Object
DebugConnectorPipeServer
Assembly: Cosmos.Debug.DebugConnectors.dll
Syntax
public class DebugConnectorPipeServer : DebugConnectorStreamWithoutTimeouts
Constructors
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DebugConnectorPipeServer(String)
Declaration
public DebugConnectorPipeServer(string aName)
Parameters
Type |
Name |
Description |
System.String |
aName |
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Fields
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DefaultCosmosPipeName
Declaration
public const string DefaultCosmosPipeName = null
Field Value
Type |
Description |
System.String |
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Properties
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IsConnected
Declaration
public override bool IsConnected { get; }
Property Value
Type |
Description |
System.Boolean |
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Overrides
Methods
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Dispose(Boolean)
Declaration
protected override void Dispose(bool disposing)
Parameters
Type |
Name |
Description |
System.Boolean |
disposing |
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Overrides
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GetIsConnectedToDebugStub()
Declaration
protected override bool GetIsConnectedToDebugStub()
Returns
Type |
Description |
System.Boolean |
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Overrides
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InitializeBackground()
Declaration
protected override void InitializeBackground()
Overrides
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TryRead(Byte[], Int32, Int32, Int32)
Declaration
protected override int TryRead(byte[] buffer, int offset, int count, int timeout)
Parameters
Type |
Name |
Description |
System.Byte[] |
buffer |
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System.Int32 |
offset |
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System.Int32 |
count |
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System.Int32 |
timeout |
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Returns
Type |
Description |
System.Int32 |
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Overrides