Class DebugConnectorPipeClient
Use a named pipe client to implement wire transfer protocol between a Debug Stub
hosted in a debugged Cosmos Kernel and our Debug Engine hosted in Visual Studio.
Hyper-V provides a pipe server to expose guest serial ports.
Inheritance
System.Object
DebugConnectorPipeClient
Assembly: Cosmos.Debug.DebugConnectors.dll
Syntax
public class DebugConnectorPipeClient : DebugConnectorStreamWithoutTimeouts
Constructors
|
Improve this Doc
View Source
DebugConnectorPipeClient(String)
Declaration
public DebugConnectorPipeClient(string aName)
Parameters
Type |
Name |
Description |
System.String |
aName |
|
Fields
|
Improve this Doc
View Source
DefaultCosmosPipeName
Declaration
public const string DefaultCosmosPipeName = null
Field Value
Type |
Description |
System.String |
|
Properties
|
Improve this Doc
View Source
IsConnected
Declaration
public override bool IsConnected { get; }
Property Value
Type |
Description |
System.Boolean |
|
Overrides
Methods
|
Improve this Doc
View Source
GetIsConnectedToDebugStub()
Declaration
protected override bool GetIsConnectedToDebugStub()
Returns
Type |
Description |
System.Boolean |
|
Overrides
|
Improve this Doc
View Source
InitializeBackground()
Declaration
protected override void InitializeBackground()
Overrides
|
Improve this Doc
View Source
TryRead(Byte[], Int32, Int32, Int32)
Declaration
protected override int TryRead(byte[] buffer, int offset, int count, int timeout)
Parameters
Type |
Name |
Description |
System.Byte[] |
buffer |
|
System.Int32 |
offset |
|
System.Int32 |
count |
|
System.Int32 |
timeout |
|
Returns
Type |
Description |
System.Int32 |
|
Overrides